See it in Action: Fashion Elements

Carrie Leung, a fashion tech educator and founder of MakeFashion Edu, recognized the need for an accessible and comprehensive online course to help teachers start their own fashion tech programs in their classrooms. In response, she and the team at SteamHead created “SteamHead’s Introduction to MakeFashion Edu,” a free online course designed to give teachers all the startup information they need, including materials, instructions, and even self-paced learning opportunities for students.

The course is aimed at K-12 school teachers, but anyone with an interest in fashion tech is welcome to take it. One of the ways Carrie made the course even more accessible and engaging for students was by creating a series of YouTube videos to supplement the online content. These videos included step-by-step demonstrations of various fashion tech projects, as well as tips and tricks for working with different materials and tools.

Carrie’s videos have been praised for their clear and concise instructions, which make it easy for even those with little to no experience in fashion tech to follow along and complete the projects. They also allow for self-paced learning, as students can watch and rewatch the videos as many times as needed to fully understand the concepts.

One of the most popular aspects of the course is the vast collection of resources made available for teachers like the project instructions, templates and material lists. By providing this information, the course takes the guesswork out of starting a fashion tech program and allows teachers to focus on the most important aspect which is teaching.

Carrie’s passion for fashion tech education shines through in “SteamHead’s Introduction to MakeFashion Edu.” Her dedication to making the course accessible and engaging for all students is truly admirable, and it’s clear that her YouTube videos have been an invaluable addition to the online course. With the help of this course, teachers everywhere can bring the exciting world of fashion tech to their classrooms.

Here are excerpts of the videos, please find our full course at https://steamhead.space/steamhead-online-learning/

VR Relaxation Project

VR Relaxation Project

7

Try game

Game Overview

The goal of this project is to provide people with a relaxing space away from the overloaded tasks, technologies, and deadlines. In this virtual reality natural environment, you will find yourself immersed in this personal space and time spent with just yourself. This project is created with Unity, and players would have to use Unity to run the program. This current version only supports Oculus Quest.

Genre

Simulation, Shooter

Publisher

Catherine Yang

Platforms

Oculus Quest, Unity

features

In this virtual reality environment, player will be able to listen to the sound of a real forest and explore the space. It is a good place for meditation if your looking for a personal space away from disruptions. Or if you’re just looking for a place to have fun in, you can use the bow and arrow in your hands to shoot around.

Developer’s words

This project was initially intended to be completed with TiltBrush and AnimVR. However, now that we’re all locked under quarantine, I do not have access to any VR equipment, but life must go on, this project needs to be completed. Then I chose to use Unity which is completely new to me. I had to learn a lot of things from the beginning, but I was glad that it all worked out.

7 Ways | The ISTE Standards for Students Music Video



Make learning with technology meaningful with the ISTE Standards for Students! Use this rap video produced by Flocabulary to get students engaged and show them what it means to be a digital age learner.Learn more about the ISTE Standards: http://www.iste.org/standards
Learn more about Flocabulary: http://www.flocabulary.comThe ISTE Standards for Students are a learner-driven process of exploration, creativity and discovery using technology for learning.

Number one — I’m an Empowered Learner,
I set goals and pursue ’em with fervor.
My learning is up to me, it’s not passive,
My brain learns best when I am digitally proactive,

Number two — I’m a digital Citizen,
I stay safe on all the sites I’m visiting.
I use technology to make a difference
With power comes responsibility, you getting it?

I’m a Knowledge Constructor — number three,
I carefully select and evaluate what I read.
Curate media oh so brilliantly
(And) I think critically about source validity.

Four — I’m an Innovative Designer,
That means I solve problems, major and minor.
Start with empathy, ideate, then prototype,
Test and iterate, that method is so nice,

I’m a Computational Thinker — five,
Improving any process I can find.
Writing algorithms and testing in beta,
Analyzing to find the trends in the data.

I’m a Creative Communicator — (that’s) six,
Like I put this in a rap song to make it stick.
I could use different media or tools,
Like infographics to make my point get through.

Seven — I’m a Global Collaborator,
I might connect with students way over the equator.
Digital technology makes the dream come true,
I had a virtual field trip with a kid in Peru.

That’s seven ways that I can be
A life-long learner in this 21st century.
What kind of student do I want to be?
It’s my path, that’s up to me!

Nerdy Derby at the School Maker Faire

Aisling from MG Space shows off their amazing nerdy derby tracks and all the kids that had fun making their cars, plus a bit about MG Space and what they do.

From the November 17, 2018 Nanshan School Maker Faire in Shenzhen, China. This event brought together 9 international schools, 11 public schools, and 15 organizations. This was the first year the Faire moved out of SAIS and into the Design Society Seaworld Arts and Culture Center. That allowed the event to almost double in size to include 130 interactive booths and exhibits and involve more than 500 students from the community.

This event was organized by Shenzhen American International School and Design Society with Carrie Leung as the Director of the Event, Lucy Zeng as Event Producer, James Simpson as Community Coordinator, and Sherryl Pan as Event Producer.

Design Society: http://www.designsociety.cn/en
SAIS: http://szsais.com/
Video by Michael Shaw: https://michaelashaw.com

Made possible by SteamHead: https://SteamHead.space and Cultivative: http://Cultivative.org

Track: Raven & Kreyn – Muffin [NCS Release] Music provided by NoCopyrightSounds.

Watch: https://youtu.be/rc5SMO5bvx0

Free Download / Stream: http://ncs.io/MuffinYO

Visiting Sticker Factory in Shenzhen

SteamHead Resident Michelle took to visiting the manufacturers producing the HTTA (Hackers Trip to Asia) stickers last weeked! Based in the Longgang area of Shenzhen, Mr Luo and Miss Cai invited Michelle and Pushp to tour their premises, introducing the processes that is involved in sticker production – including scratch and sniff stickers, with customized scents!

Maker Tips Stickers in Shenzhen can be as cheap as 200RMB (30USD) per 1,000! If you visit Shenzhen, order them from Taobao and they’ll arrive within the week.

 

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