Fuse33 LiDAR Scan

Fast and easy 3D building scans: I recently used an iPhone 12 Pro with LiDAR and the PolyCam app to create a 3D scan of the shop floor at Fuse33, a makerspace in Calgary. The resulting 3D data was composed of voxels, and the image was painted on from the iPhone’s camera. It is blurry, but only took about 15 minutes!

While there are other methods for creating 3D scans that will give you a sharper image, such as photogrammetry and Neural Radiance Fields (NeRF), these methods require rendering the data on a graphics card after taking hundreds of photographs in good lighting conditions. You would need to schedule a whole day, maybe multiple days, for a model of this size to be completed. In contrast, the LiDAR method on the iPhone 12 Pro allows you to render the 3D model on the phone itself, simply by taking a long video.

I am interested in using 3D models of spaces and environments for education. After some moderate successes during the pandemic, I feel that these spaces can help students empathize and relate to different environments differently than seeing text, photos, or even videos. The perspective is not forced, it’s novel/exciting, and it hints at content creation inside virtual spaces. The physical spaces our students have access to varies widely, and avoiding those limitations is something I’m quite excited about but don’t yet know how to fully take advantage of.

In case the above embed does not load for you, here is the link: https://poly.cam/capture/888518EF-6D3B-4CD0-BA35-647FE2FBFEA6

Also here is the exterior of the building: https://poly.cam/capture/66A2B978-2DA3-463C-BE29-8DF1C7AF287A

Some good resources:

  • https://www.reddit.com/r/photogrammetry/
  • https://www.reddit.com/r/3DScanning
  • https://poly.cam
  • For the latest in NeRF search for “Instant-NGP”, but fyi it is not quite non-coder friendly yet. here is a simple explainer video though: https://www.youtube.com/watch?v=fvXOjV7EHbk

International Baccalaureate IDUs: I&S+Math

I.B. teachers, trying to come up with an IDU concept? I have three suggestions here, and one is from an AI! I worked as a Tech Integrator at an I.B. school in Shenzhen, China. Our hallways were filled with students of different backgrounds and cultures, and the program turned out to be an excellent fit for the school and the teachers. One aspect of I.B. that was often challenging for new teachers was the Inter-Disciplinary Units (explanation added at the bottom if you’d like it – TL;DR it’s a project that spans two subjects. Think math isn’t useful? Try combining it with any other subject to see it’s immense use!).

It was a challenge to come up with interesting ideas that both teachers could equally support and would achieve the IDU objectives.

Here are three inter-disciplinary units that could be run between the Individuals and Societies course and the Mathematics course in a high school with an International Baccalaureate curriculum. These feel like classes that don’t intersect, until you see some obvious examples:

  1. Climate change and carbon footprint: This unit could explore the environmental and societal impacts of climate change, and how calculus can be used to measure complex measurements used to understand these issues. Simple Hawaiian Climate Example and Lots of Complex Examples
  2. Social inequality and economic mobility: This unit could examine the ways in which social and economic factors can impact individuals and societies, and how mathematical concepts such as probability and statistical analysis can be used to understand and address issues of inequality and mobility. New York Times Tool and Lesson Example
  3. Political polling and Decision Making: This unit could examine how polls and surveys are used to gauge public opinion and inform decision making in the political realm, and how mathematical concepts such as sampling and statistical analysis are used to interpret and present the results of these polls. Example: Just to be genuine, I couldn’t find an example easily! So I asked ChatGPT how it could be done; teaching algebra with a “voting systems” project. Pretty good answer!:

    ChatGPT: One way to teach basic algebra using a lesson on voting systems and methods is to start by introducing students to the concept of algebraic variables, which are symbols used to represent unknown quantities. You could then have students use algebraic variables to represent different voting methods, such as first-past-the-post or proportional representation.

    Next, you could have students use algebraic equations to represent different voting scenarios, such as determining the number of votes needed to win an election. You could also have students use algebraic equations to compare and contrast different voting methods and understand how they work.

    To make the lesson more interactive and engaging, you could have students work in small groups to create and solve their own algebraic equations related to voting systems and methods. You could also have students present their findings to the class, encouraging them to use mathematical language and concepts to explain their thinking.

What are IDUs?

Please forgive the academic-lingo here. Inter-disciplinary units are educational units that involve multiple academic disciplines, such as math, science, and social studies. The purpose of inter-disciplinary units is to help students understand and apply knowledge and skills in a way that is more closely connected to the real world. By bringing together ideas and concepts from different disciplines, inter-disciplinary units can provide a more holistic and comprehensive understanding of a topic and help students see the connections between different areas of study.

In a high school with an International Baccalaureate (IB) curriculum, inter-disciplinary units may be used to help students develop the skills and knowledge required to meet the IB Learner Profile, which includes characteristics such as being a risk-taker, a reflective thinker, and a communicator. Inter-disciplinary units can also help students develop critical thinking and problem-solving skills, which are important for success in both college and the workforce.

Credits: Diffusion Bee on Thufir (image), ChatGPT online (Algebra example), James Simpson (author)

My stab at a citation: Simpson, James, ChatGPT online, Diffusion Bee on Thufir. “International Baccalaureate IDUs: I&S+Math”. SteamHead Blog. 2023.

Student Group-Work Issues and Solutions (ai generated)

Two SteamHead educators discussed collaborative project options between classes, and worked around some typical issues with student group work. Let’s tune in:
Professor Sassoubre: …I’m doing well, thank you. I understand you wanted to discuss a potential collaboration between your high school design class and my university engineering students. Is that correct?Mr. James: Yes, that’s correct. I think it would be a great opportunity for both groups of students to learn from each other and work on a project together. However, I’m a little concerned that the high school students won’t have much to contribute to the project and will just be receiving advice from the university students. I want to make sure that all of the students are motivated to work on the project and feel like they are contributing.

Professor Sassoubre: I understand your concern. One way we could address this issue is by using the “Design Thinking” process developed at Stanford University’s dSchool. This process involves conducting interviews and empathizing with the needs and perspectives of the other group. By doing this, both groups of students can learn from each other and contribute to the project in meaningful ways.

Mr. James: That sounds like a great idea. I think the “Design Thinking” process will definitely help the students collaborate more effectively. But I’m still interested in finding a way for the students to work on a physical project together. Do you have any suggestions for that?

Professor Sassoubre: One option could be to have the high school students focus on the design and aesthetics of the project, while the university students focus on the engineering and technical aspects. This way, both groups can contribute to the project in their areas of expertise and learn from each other in the process.

Mr. James: That’s a fantastic suggestion, Professor Sassoubre. Thank you for your insights. I think this will be a great opportunity for both groups of students to learn and grow together.

Professor Sassoubre: I agree, Mr. James. I’m looking forward to seeing what the students come up with. Let’s set up a meeting to discuss the details of the project and how we can best support the students in their collaboration.

Mr. James: Sounds good to me. Thank you again for your help, Professor Sassoubre.

  • Credits:
  • Dialogue by ChatGPT
  • Dialogue Prompt by James, a summary of a Brain Jam discussion by Sassoubre and James
  • Image by Thufir, running Diffusion Bee
  • Image Prompt by James

Brilliant.org Use Case

As a middle school technology integrator, I have recently been using the website Brilliant.org in my teacher’s classroom and have had mixed feelings about it. On the one hand, I have found the learning games on the website to be extremely engaging and effective at teaching complex concepts to my students. The interactive nature of the games makes them feel more like fun activities than traditional lessons, which has helped to keep my students motivated and engaged.

However, one of the main drawbacks of using a website like Brilliant.org is the lack of social interaction that comes with learning online. While it is certainly convenient to be able to access the games from anywhere with an internet connection, there is no substitute for the kind of in-person interaction and discussion that takes place in a traditional classroom setting. I have found that my students are less likely to ask questions or engage with the material as deeply when they are working on their own, rather than in a group setting.

Overall, while I have had largely positive experiences with Brilliant.org as a teaching tool, I do think it is important to supplement online learning with more traditional forms of instruction in order to provide a well-rounded education for my students. With planning, I would use a combination of online resources like Brilliant.org and in-person classroom activities to create a dynamic and engaging learning environment for my students.

Ideally this would take the form of a project based learning plan where the students were encouraged to find concepts they needed to understand on Brilliant.org. However, Googling for information works really well in those situations and book learning is rarely needed in such a direct manner. For now, Brilliant.org fills a better role than books for required topics and test preparation, and I highly recommend it for that purpose.

article credit:

  • James (prompts, opinions, editor)
  • ChatGPT (copywriter)
  • Splinter (stable diffuser)

prompts:

  • copy: write a three to five paragraph review of the website brilliant.org, from the perspective of a middle school teacher feeling positive about the learning games, but negative about the lack of social interaction that comes with using a website to learn instead of learning in a classroom
  • image: a grade 6 student using a macbook and a website to study geometry

SteamHead Courses on “The Shelf”

SteamHead and MakeFashion Edu courses have moved to this site, SteamHead.space! Find it under “The Shelf”. The new course has more media and formatting, which makes it super easy to read quickly and pull out the resources you need for your class that day. Teachable has been awesome, but is primarily is for video / talking-head content. On our site, we can deliver printable PDFs and easy-to-read course plans to you! We do love video, btw, and you can see our best videos at YouTube.com/SteamHeadProductions Here is a great set of two videos to watch around Fashion Tech in the classroom, and see the channel for runway videos with amazing student outfits lighting up the show:

 

The Teaching Plan

The Result

 

See you on the new platform! If you have any questions don’t hesitate to contact us.

Digital Literacy Accelerator

SteamHead has been accepted to the Digital Learning Accelerator which is supported by the US Department of Education. It is a 4 month program, and we have three educators that will share and develop the MakeFashion Edu program’s focus on advocacy. In a MakeFashion Edu season, students identify issues that they personally care about, research them, and then build fashion tech outfits to represent and call attention to their causes.

This research, which occurs primarily online, of varied topics within a single classroom, is of particular interest to the Department of Education. SteamHead is joined by 9 other organizations that are approaching the issue of digital literacy from different angles for individuals from primary school to adult ages.

The recent propagation of digital sources of information as primary motivator for the opinions and actions of American citizens has gained attention during the COVID pandemic, and SteamHead is proud to researching and developing proposals, and sharing our experience in the arena of digital literacy.

 

From the U.S. Office of Educational Technology

 

Goals of the Digital Literacy Accelerator

The Digital Literacy Accelerator has one overarching goal — to identify interventions that have a pathway for improvement and success in the school driven digital literacy space. The interventions should target one of three user groups: Grades 6-9; Grades 9-12; and Adult Learners.

The Digital Literacy Accelerator hopes to accomplish this goal through these specific aims:

  • Surface innovative ideas and strategies that support learners in evaluating and combating misinformation and promoting civil discourse in digital spaces, while allowing the most innovative ideas to start a path to success beyond the Digital Literacy Accelerator.
  • Provide diverse teams with an opportunity to develop and demonstrate a “proof of concept” of these ideas, by providing teams with access to convenings, experts, and resources to strengthen their skills in design thinking and early phase development.
  • Provide tangible early proof points of success in either of two forms: 1) either showing signs of promise for school-driven (in-school, after-school, or at-home) interventions or tools that can move the needle on learners’ digital literacy or 2) key learnings for future iterations for improving skills related to digital literacy.
  • Engage and motivate a diverse cadre of postsecondary students and young professionals to address issues related to digital literacy and pursue work in educational technology.

Pin It on Pinterest